Chapter 3906 Main Line Speculation
Chapter 3906 Main Line Speculation
Chapter 3906 Main Line Speculation
Unable to accept tasks in dark corners?
There is only one main plot in Dark Corner: Becoming the master of the level?
The master who is not at the level can never come back?
Just by reading the text in "Guide to Dark Corners", Ingres could already feel the difficulty behind it.
According to the guide, challengers who enter the dark corner are almost fighting alone, and even the most basic task system and fairyland power cannot be provided.
No wonder after he read Wright's record module, he found that there was a task text, but the task was not triggered. It turned out that it was because the dark corner could not accept the task at all.
If you think about it carefully, it makes sense. Dark Corner and Dream Crystal Origin are two different worlds after all. Perhaps the ability of Dream Crystal Origin can affect part of Dark Corner's "Dream Layer", but the actual ruler of the "Dream Layer" is still Dark Corner itself.
The challenger's ability to maintain the text column and action records in a dark corner is probably an extraordinary display of the power of the fairyland.
As Ingres sighed, he captured the key points of these passages.
In Angel's opinion, the two most attractive points here are the "main mission" and "bonus points".
At present, all challengers who have activated the text bar in the Dream Crystal Origin will not be unfamiliar with the "main quest". This is the most important quest of a dungeon, and it can be said to be the backbone of the dungeon. Only after completing the main quest will the dungeon end.
Although Dark Corner is not a dungeon yet, Angel has reason to believe that the main quest of Dark Corner is likely to reveal the reason why they are conquering the alien world!
"The main task is to become the master of the level..." Angel whispered softly: "What does it mean to become the master of the level?"
According to Angel's understanding, the Lord of a Level can be understood as the king who dominates a certain level and has the highest authority in that level.
Huh, permissions?!
A possibility suddenly occurred to Ingres.
"Could it be that the purpose of Dream Crystal Origin is to obtain the authority of the master level?"
Ingres thought about it for a moment and felt that this might be the truth.
Because it is clearly mentioned in the "Dark Corner Guide" that the Faith Crystal is only a one-way ticket to the Dark Corner. If you want to return to Modern City from the Dark Corner, there are only two ways: find a special node, or become a level master.
Special nodes, which Angel understands as randomly refreshed exits, are a rule that already exists in dark corners, so they are not taken into account.
By becoming the master of the levels, one can return to the modern city. This method gave Angel a lot of associations.
Under normal circumstances, can a level master freely enter and exit dark corners?
No.
At least not according to Dolores's story.
But why is the power of the fairyland so sure? Is it because in the process of the challenger becoming the master of the level, the power of the fairyland is also constantly spreading its influence?
When the challenger becomes the master of a layer, the power of the fairyland can replace the dark corner and completely take over the authority of the dream layer?
Even having the authority to dominate entry and exit?
Of course, this is just Ingres's guess.
However, his guess was not groundless, but was based on the experience of the wizarding world.
"Conquering another world" must have a purpose.
If humans initiate the "conquest of another world", then the goals they seek are many, including knowledge, materials, land and even population, but in the final analysis it all comes down to one thing: resources.
But if the "conquest of another world" is initiated by the will of the world, then what is the will of the world seeking?
Resources? Possibly.
But what is more likely is - authority!
And in Angel's view, this expedition to the dark corner is to seize the authority of the dream layer.
Once we really seize the authority of the Dream Layer, it will definitely be a good thing, but the problem now is that the restrictions on entering the Dark Corner are too great, and the goal of the main quest is too high...
Anyway, in Angel's opinion, even if someone is brave and fearless and not afraid of death, if they go to a dark corner, they will still be cannon fodder.
After all, the current challengers of Dream Crystal Origin are basically still in the "seedling" stage, and have not even started "development". How can they challenge the level master of the Dark Corner?
Even Angel, who has "walked" the farthest now, is only at the level of a low-level magician.
Not to mention other people.
Therefore, the main mission of Dark Corner is a bit too far away from their current level.
Angel shook his head and sighed.
Putting the "main mission" aside for the moment, Angel looked at the "reward points". He was also quite curious about these so-called points.
However, the guide does not elaborate on what the points are. Ingle personally estimates that it should be a quantitative assessment of the challenger's actions in the dark corners.
If you create a big event in the dark corner, you can get a lot of points. When these points return, maybe you can exchange them for something?
This is Ingres's guess based on past experience.
This kind of point system appears quite frequently in the plane conquest.
For example, the plane conquest led by the Frost Moon Alliance will issue varying amounts of general points to every wizard who completes the conquest mission. These points can be exchanged for rewards in major organizations.
There is also a corresponding store in the Savage Cave, which allows wizards to redeem rewards with points, including but not limited to alchemical works, potions, magic materials, knowledge... and so on.
The reason why the Frost Moon Alliance can do this is not because it has a big reputation, but because the wasteland conquest missions accepted by wizards are not only issued by the Frost Moon Alliance, but also by major organizations. Only when the mission pool is large enough can a widespread and long-lasting points system be supported.
……
Angel continued to read the sequel to "Dark Corner Guide".
Perhaps the content of the previous paragraphs has already raised Ingres' threshold. Although there are some unexpected situations in the later text, compared with the previous content, Ingres feels it is acceptable.
For example, the text later mentions that "the real body and the consciousness body cannot enter the dark corner at the same time. If the real body is in the dark corner, the consciousness body cannot go there, and vice versa."
If this sentence was put at the beginning, Angel might still be shocked that the power of the fairyland even took into account that the real body and the consciousness of the Dream Crystal Origin could not coexist in the same world.
But at this moment, Ingres' heart had gradually become numb from the constant shock, so when he saw this passage, he felt it was natural.
"After entering the dark corner, the challenger who has the "offline" function will have his "offline" function blocked. Only after returning from the dark corner can the function be enabled again."
The same is true. If it was released at the beginning, Angel would definitely be shocked.
Now, although there are some surprises, considering the situation mentioned above, blocking the offline function is understandable.
In other words, this is not a "blocking offline" at all, but the tentacles of the power of the fairyland cannot reach that far. Even if the power of the fairyland wants to force the challenger to go offline, it can't help.
It is estimated that once the challenger becomes the master of the level and the authority of the fairyland invades the dream level, the challenger should be able to go online and offline freely.
But now, it’s definitely not possible.
Having read the prologue of "Dark Corner Guide" to this point, you have basically read the key content.
After that, there is basically no more summary definition, but some detailed research.
For example, it tells you which behaviors in the dark corners can get challengers higher ratings. And how to use the Dark Corner Guide correctly after activating it in the dark corners... and so on.
The value of these details can only be seen after entering a dark corner, and now we can only remember them.
After reading the second half of the prologue, Angel personally feels that there are three points that deserve the most attention, namely "the use of wonderland props", "the punishment of death" and "the benefits that wonderland power brings to challengers".
Wonderland props can be used in dark corners.
However, just like in the "Fashion Magic Book", the Fairyland props need to be charged with the ether core before they can be used normally. Even if some Fairyland props do not need to be charged before they can be used in the Dream Crystal, they still need to follow the charging rules when they go to the dark corners.
The death penalty is also very critical.
Under normal circumstances, unless it is clearly stated from the beginning that the copy has a death mechanism, there will generally not be too severe a punishment for death in a fairyland copy, at most the mental strength will be damaged.
But the dark corners are different.
After all, the rules of the Dark Corner are different from those of the Wonderland copy. Challengers who go to the Dark Corner must abide by the rules there.
There are two types of penalties for dying in a dark corner.
If you have a body in reality, that is to say you can go "offline", then the punishment for your death in a dark corner is that your mental strength will be severely damaged, your consciousness will be on the verge of dissipating, your physical body may not be able to wake up in a short period of time, and there is even a small probability that you will die directly.
If you don’t have a body in reality, you will be like the new residents who came out of the holy corpse crystal. After they died in the dark corner, they are basically truly dead.
Therefore, the death penalty in the dark corner can be said to be very severe. Combined with the already dangerous environment of the dark corner, the challenger who goes to the dark corner is almost risking his life.
The power of the fairyland also seems to know that if the challenger goes to the dark corner, he is putting his life at risk.
Therefore, when the challenger enters the dark corner, the power of wonderland will give the challenger an exclusive benefit.
--map.
When the challenger enters the dark corner, the map mode will be turned on. At first, the map will be pitch black, but as you explore the dark corner, the map vision will continue to expand.
It’s similar to opening maps in games on holographic tablets.
Just turn it on once and it will be recorded forever.
It may not sound very useful, but you should know that the terrain in dark corners often changes. Having a map will at least keep you from getting lost in the general direction.
Moreover, the map is only the most basic benefit.
The key points are other benefits extended from the map, such as "Physical Radar" and "Monster Radar".
Challengers can observe nearby entities and monsters through the map. The initial observation range may be ten meters around themselves, but as the map's field of view continues to expand, the range of this radar will slowly expand.
The guide does not record how much it will eventually expand to.
But the radar marking capability alone is already very powerful and can ensure the safety of the challenger to a certain extent.
Moreover, according to the instructions of the Dark Corner Guide, after activating the guide, the guide will also add color to the radar markings based on the total energy level of each person.
For example, if you encounter a monster and your total energy level is lower than its, the monster's mark will turn red; if your total energy levels are equal, the mark on the radar will turn yellow; if your total energy level is stronger than the monster's, the monster's mark will turn gray.
This method can be used to determine whether you can defeat the monster.
Of course, judging by the total amount of energy level alone is definitely not very accurate, because some monsters have low energy in their bodies, but they are better at melee or sneak attacks, which can also cause some trouble for challengers.
But generally speaking, there is a total energy level as a standard, at least you know the general situation of the other party.
This is the benefit that the power of fairyland brings to challengers.
From this we can also see that the power of Wonderland actually hopes that the challenger can live longer in the dark corner.
Including the "Dark Corner Guide" is also because the Fairyland Power is worried about the death of challengers, so it tailors unique guides for different challengers.
……
Angel looked at the vast underwater church, and then looked at Dolos and Luliana on the stage.
I couldn't help but sigh deeply.
Dark corner... He came too early.
Conquering the dark corners of the wilderness was obviously not a task at this stage. He was able to come here through all the difficulties purely relying on cheats.
Normal challengers who want to reach the underwater church and defeat the human-machine must at least become mid-level or high-level magicians to have a chance. At that time, even if they open the dark corner dungeon, it will be a natural thing for them to challenge the dark corner.
It can only be said that Ingres's theory is completely different in the Wonderland copy.
Of course, if Angel can cheat all the way from Modern City to Dark Corner, it doesn’t really matter. The worst that can happen is that he can just change the map and become invincible.
But the problem is... Dark Corner does not recognize the power of Dream Crystal Origin.
distressed.
Angel shook his head and prepared to leave.
However, just as I was about to go outside, I suddenly remembered that the Hidden Waters had been disconnected from Modern City, and if I wanted to go back to Modern City, I would have to wait until six o'clock tomorrow morning.
Forget it, let’s just stay here for now.
Angel said hello to Luliana and the others, then went to a compartment near the underwater church, sat down directly, and turned on the God's perspective...
As his field of vision stretched and shifted, Angel quickly locked onto his target.
——Laplace.
Laplace was still in the Ersi tribe's base at this time, but she had left Baiguo's room and went to the core of the base.
In this simple palace, Laplace was talking to the elders of the Ersi tribe about the situation of the white fruit.
Angel listened roughly, and basically repeated Bai Guo's current situation, and warned them not to spread the information about the dungeon for the time being after Bai Guo left the Dream Zoo...
When Angel arrived, Laplace and the others were almost finishing their conversation.
A moment later, when Laplace was about to say goodbye to the Ears and return to Rabbit Town with Gabriel and the others, she suddenly heard a familiar whisper in the wind.
Laplace said goodbye to the Ersi people calmly, then walked out of the camp with Gabriel and Huici.
When there were no outsiders around, Laplace directly opened the text space and motioned Gabriel and Huici to follow.
As members of the "Dream Mirror", Gabriel and Huici were no strangers to the text space. As soon as they entered, they found themselves in the hall, with a cup of steaming hot tea on the table.
Turing was also at one side of the hall at this time, concentrating on studying the text and angle codes.
Laplace pointed at the tea on the table and said, "Stay here for a while. There's tea on the table. I have something to do and will be back soon. By the way, Huici, make a simple assessment of the difficulty of the Dream Zoo... Gabriel, don't move, or the chandelier will be damaged!"
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